User blog:Ioyka/Entropy

Video games aren't as enjoyable as they used to be or at least Rift has been this way. That's one of the reasons why it has been hard to work on the Wikia. Too many times I get into a dungeon group that isn't the most friendly, or ones that are completely clueless.

I'm not always in the mood to help out those types of people since it feels like a no return investment. When I help out newbies the conversations are generally one sided - it's just me talking. No one seems slightly curious. They don't ever want to ask questions. On top of this, the player base is so large, even if you make an impact on their thinking you seldom get to see those same people again, and your next group is going to be exactly the same careless, introverted, group. It's just another day on Rift another bad pug. So why should we care?
 * What killed us?
 * Did we miss an interrupt?
 * Where did all that damage come from?
 * Is there a better role for this?
 * Should we have been standing somewhere else?
 * Should we try something else?

True. Helping out a small fraction of the player base won't make a difference on the whole. But by changing our thinking, we can at least make the people around us feel more comfortable, and by that make ourselves more comfortable. My counselor gave me some incredible advice: in order to make friends, you have to be a good friend. Now, it's one thing to say this advice, but living it is completely different. This is one of the things I've been trying to work on.